Incarnation of Morocc III
Threat is guidance, not a level lock. After the account door, Threat 100+ always consumes one specific or Wild Mini-Boss Pass, including on a loss.
Stat block
- HP
- 1,058,624
- Attack
- 4,003–4,892
- Defense
- 50
- MDEF
- 38
- Character XP at entry
- 5,691,608
Normal difficulty, solo, before personal XP bonuses. The party shares the kill reward. This is separate from the boss’s sealed chest.
This boss’s entry level has changed. Historical chest-versus-hunting valuations are not presented as current measurements.
What drops here5
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.
| Item | Chance | Sells for |
|---|---|---|
| Cyfar | 35% | 386Z |
| Fragment of Darkness | 30% | 250Z |
| Crystal of Darkness | 10.0% | 5Z |
| Oridecon | 1.6% | 550Z |
| High end-game class-fit gear | 1.4% | – |