Guides
The systems built for this game, and the numbers behind them.
Start with the core loop
Four short stops connect your first hunt to useful materials, a focused build, and a character that can keep fighting.
Recommended path · 4 essentials- Choose a targetOpen
The Prey
Pick the day's creatures and see how hunting them improves rewards.
- Use your lootOpen
Crafting
Turn gathered materials into equipment, brews, and refinements at their real cost.
- Choose a goalOpen
Sets
Find a complete loadout for your stage before you spend rare materials.
- Stay suppliedOpen
Auto consumables
Learn what a character buys during combat, and what each fight can consume.
More guidesCombat rules and the deeper systems, whenever you need the detail.
Attributes & combat
Spend your Level 1–200 attribute budget, then understand the final combat limits.
Elements
Why a plain swing sometimes does nothing at all.
Difficulties
What each one multiplies, and what opens the next.
Words
Three cards in one weapon, read as a sentence.
Class kit
The falcon, the cart, the two mounts and the homunculus: who may own one, what it costs, and how to switch it on.
Card sockets
What it costs to put a card into a piece, and to take it back out.
Refining
The safe rung, and the rule that costs you a spare.