Alchemist
Potions, Acid Terror, and a homunculus that fights alongside you.
Second jobs FistDagger1hSword1hAxe2hAxeMace2hMace
Skill tree
Skills27
| Skills | Effect | Max level |
|---|---|---|
| First Aid | Patches you up for 5% of your health. Once every 20s. | 1 |
| Discount | Passive: buy 24% cheaper. | 10 |
| Overcharge Requires: Discount 3 | Passive: sell for 24% more. | 10 |
| Pushcart | Lets you buy a cart from the Guild Quartermaster. The cart adds 10 inventory slots for the whole roster, one a level, and is what arms Cart Revolution. | 10 |
| Mammonite | 600% weapon damage. | 10 |
| Cart Revolution | 150% weapon damage, splashing, knocks the target back 2 cells, always Neutral whatever the weapon. A cart from the Guild Quartermaster makes it read your loot pouch: one point more for each 1% of it that is full, up to 250%. | 1 |
| Crazy Uproar | Buff on you: +4 STR for 300s. | 1 |
| Axe Mastery | Passive: +30 ATK with a 1hAxe / 2hAxe. | 10 |
| Potion Research | Adds 50% to everything Aid Potion throws, and steadies your hand at the brewing bench. | 10 |
| Prepare Potion Requires: Potion Research 5 | Brews up to 10 of the healing potions you have on order, with a 20% chance each, once every 60s. Kept as doses this character drinks before it buys any. | 10 |
| Bomb Requires: Prepare Potion 4 | 200% weapon damage, Fire property, splashes 1 cell. | 5 |
| Acid Terror Requires: Prepare Potion 5 | 300% weapon damage, ignores DEF, never misses, a 15% chance to bleed for 120s. | 5 |
| Aid Potion Requires: Prepare Potion 3 | Throws a Blue Potion at whoever in the party is shortest of SP, restoring 50% more than drinking it would, and more again the more INT they have. This level mends no wounds; the levels below it are the ones that heal. | 5 |
| Summon Flora Requires: Prepare Potion 6 | Summons Geographer, 5 at a time, for 300s. They fight at your level, and draw hits that would otherwise land on you. | 5 |
| Summon Marine Sphere Requires: Prepare Potion 2 | Lays 3 Marine Sphere where you stand. They wait, and go off in the face of the first thing that comes near, hitting everything within 4 paces for 24% of their own health. The blast ignores armour and never misses. One point is all this skill has; the rungs above it change nothing. | 5 |
| Alchemical Weapon Requires: Synthetic Armor 3 | Buff on the party: +10% attack power for 600s. | 5 |
| Synthesized Shield Requires: Biochemical Helm 3 | Buff on the party: +5 DEF for 600s. | 5 |
| Synthetic Armor Requires: Synthesized Shield 3 | Buff on the party: +10% max HP for 600s. | 5 |
| Biochemical Helm Requires: Prepare Potion 2 | Buff on the party: 30% resistance to stunned, asleep, frozen, petrified, blinded, cursed, poisoned and bleeding for 600s. | 5 |
| Bioethics | Licence to raise a homunculus. Buy the licence from the Guild Quartermaster, switch on the Embryo order on the Consumables page, and a companion fights beside you on every expedition. | 1 |
| Call Homunculus Requires: Vaporize 1 | Your homunculus comes out on its own at the start of every expedition. There is nothing to cast: it needs the licence, the Embryo order, and enough gold to pay for one. | 1 |
| Vaporize Requires: Bioethics 1 | Withdraws your homunculus when it drops below 20% health. A homunculus that withdraws costs nothing to bring back; one that falls costs another Embryo. | 1 |
| Homunculus Resurrection Requires: Call Homunculus 1 | Raises your fallen homunculus at 100% of its health, with no Embryo to pay. | 5 |
| Aid Berserk Potion | Buff on the party: +20% attack speed for 1800s. | 1 |
| Twilight Alchemy 1 Requires: Prepare Potion 10 | Brews up to 20 of the healing potions you have on order, with a 20% chance each, once every 180s. Kept as doses this character drinks before it buys any. | 1 |
| Twilight Alchemy 2 Requires: Prepare Potion 10 | Brews up to 20 of the mana potions you have on order, with a 20% chance each, once every 180s. Kept as doses this character drinks before it buys any. | 1 |
| Twilight Alchemy 3 Requires: Prepare Potion 10 | Brews up to 20 of the healing and mana potions you have on order, with a 20% chance each, once every 300s. Kept as doses this character drinks before it buys any. | 1 |
Learnable, and not castable8
Still in development. This skill cannot be learned or cast in the current build.