Assassin_Cross
Assassin_Cross
Transcendent jobs FistDagger1hSword1hAxeKatar
Skill tree
Skills27
| Skills | Effect | Max level |
|---|---|---|
| First Aid | Patches you up for 5% of your health. Once every 20s. | 1 |
| Double Attack | Passive: 50% chance to strike twice with a Dagger. | 10 |
| Improve Dodge | Passive: +15 FLEE. | 10 |
| Steal | Steals an item from the target. | 10 |
| Hiding Requires: Steal 5 | Vanishes when badly hurt. Monsters lose you, and it comes back out fighting. | 10 |
| Envenom | 100% weapon damage, Poison property, -25% target DEF, for 60s. The status lands 50% of the time, not every cast. | 10 |
| Detoxify Requires: Envenom 3 | Cures a party member who is poisoned. | 1 |
| Sand Attack | 130% weapon damage, Earth property, blinds the target, which then sees only its own cell, for 30s. The status lands 20% of the time, not every cast. | 1 |
| Back Slide | Leaps 5 cells back when hurt in melee. | 1 |
| Find Stone | Picks up a stone to throw. Stone Fling needs one. | 1 |
| Stone Fling | deals 50 damage, spends one Stone, so Find Stone needs a slot too, stuns the target, for 5s. The status lands 3% of the time, not every cast. | 1 |
| Righthand Mastery | When you hold a weapon in each hand, your main hand keeps 100% of its damage instead of the raw split. | 5 |
| Lefthand Mastery Requires: Righthand Mastery 2 | When you hold a weapon in each hand, your off hand keeps 80% of its damage instead of the raw split. | 5 |
| Katar Mastery | Passive: +30 ATK with a Katar. | 10 |
| Cloaking Requires: Hiding 2 | Vanishes when badly hurt. Monsters lose you, and it comes back out fighting. | 10 |
| Sonic Blow Requires: Katar Mastery 4 | 800% weapon damage over 8 hits, a 30% chance to stun for 5s. | 10 |
| Grimtooth Requires: Cloaking 2, Sonic Blow 5 | 200% weapon damage, splashes 1 cell, applies a status. | 5 |
| Enchant Poison Requires: Envenom 1 | Buff on the party: weapon becomes Poison, Weapon hits have a 7.5% chance to apply for 100s. for 165s. | 10 |
| Poison React Requires: Enchant Poison 3 | A stance held for 60s. A poison-element monster’s blow does not land at all, and any blow you take has a 50% chance of answering with Envenom. 5 answers, then the stance is spent. | 10 |
| Venom Dust Requires: Enchant Poison 5 | Lays a trap. It waits up to 50s, and springs on the first monster to touch it: poisons it, -25% target DEF for 60s (50% chance). | 10 |
| Venom Splasher Requires: Poison React 5, Venom Dust 5 | 1000% weapon damage, splashes 2 cells, never misses, only on targets already below 75% health, never on a boss, a 100% chance to poison for 60s. | 10 |
| Sonic Acceleration | Adds 10% to Sonic Blow’s damage and 50 points of hit rate to it. | 1 |
| Throw Venom Knife | 100% weapon damage, a 100% chance to poison for 60s. | 1 |
| Advanced Katar Mastery Requires: Double Attack 5, Katar Mastery 7 | Passive: +10% attack power with a Katar. | 5 |
| Enchant Deadly Poison | Buff on you: +10% attack power for 60s. | 5 |
| Soul Destroyer Requires: Double Attack 5, Cloaking 3, Enchant Poison 6, Envenom 5 | 1000% weapon damage. | 10 |
| Meteor Assault Requires: Righthand Mastery 3, Katar Mastery 5, Sonic Blow 5, Soul Destroyer 1 | 100% weapon damage, splashes 2 cells, a 55% chance to stun for 5s. | 10 |
Learnable, and not castable3
Still in development. This skill cannot be learned or cast in the current build.