Monk
Combo attacks and Asura Strike. Burst damage from nothing.
Second jobs FistMace2hMaceStaffKnuckle2hStaffDagger
Skill tree
Skills30
| Skills | Effect | Max level |
|---|---|---|
| First Aid | Patches you up for 5% of your health. Once every 20s. | 1 |
| Divine Protection | Passive: +50 DEF vs Undead, +50 DEF vs Demon. | 10 |
| Demon Bane Requires: Divine Protection 3 | Passive: +55 ATK vs Undead, +55 ATK vs Demon. | 10 |
| Pneuma | Buff on the party: blows from a distance do not land at all for 10s. | 1 |
| Heal | Heals the most wounded party member. Aimed at an undead monster it burns instead, for the same amount, as Holy magic. | 10 |
| Increase AGI Requires: Heal 3 | Buff on the party: +12 AGI, +25% movement speed for 240s. | 10 |
| Decrease AGI Requires: Increase AGI 1 | Debuff: -12 target FLEE, slows the target, for 130s. | 10 |
| Aqua Benedicta | makes 1x Holy Water | 1 |
| Signum Crucis Requires: Demon Bane 3 | Debuff: -50% target DEF, for 20s. Lands 85% of the time, not every cast. | 10 |
| Angelus Requires: Divine Protection 3 | Buff on the party: +50% soft DEF for 300s. | 10 |
| Blessing Requires: Divine Protection 5 | Buff on the party: +10 STR, +10 INT, +10 DEX, and takes cursed, petrified off whoever has it, instead of buffing them that cast for 240s. | 10 |
| Cure Requires: Heal 2 | Cures a party member who is blinded. | 1 |
| Holy Light | 125% magic damage, Holy property. | 1 |
| Iron Fists Requires: Demon Bane 10, Divine Protection 10 | Passive: +30 ATK with a Fist / Knuckle. | 10 |
| Spiritual Cadence Requires: Root 2 | Passive: +20 HP and +1% of max HP every 10s, +10 SP and +1% of max SP every 10s. | 5 |
| Summon Spirit Sphere Requires: Iron Fists 2 | Summons a spirit sphere, up to 5. Each adds 3 ATK to your blows, and the Monk skills that spend them cannot be cast without them. | 5 |
| Absorb Spirit Sphere Requires: Summon Spirit Sphere 5 | Drains a monster’s ki: a 20% chance of 2 SP per level of the target. The monster turns on you for it, and a boss cannot be drained. | 1 |
| Raging Trifecta Blow Requires: Dodge 5 | 300% weapon damage over 3 hits. | 10 |
| Snap Requires: Asura Strike 3, Spiritual Cadence 2, Mental Strength 3 | Move you instantly to your target. Asura Strike is barred for 2s afterwards. | 1 |
| Dodge Requires: Iron Fists 5, Summon Spirit Sphere 5 | Passive: +15 FLEE. | 10 |
| Occult Impaction Requires: Summon Spirit Sphere 5 | 475% weapon damage, ignores DEF, never misses, spends 1 spirit sphere. | 5 |
| Throw Spirit Sphere Requires: Occult Impaction 3 | 350% weapon damage x5 hits, spends 5 spirit spheres. | 5 |
| Mental Strength Requires: Raging Thrust 3 | Buff on you: DEF set to 90, MDEF set to 90, -25% attack speed, -25% movement speed for 150s. | 5 |
| Root Requires: Dodge 5 | Opens your hands for 1.3s. Catch the next melee blow and you and the monster are both held for 60s, and while you hold it the only things you may cast are: Throw Spirit Sphere, Occult Impaction, Raging Quadruple Blow, Asura Strike. | 5 |
| Fury Requires: Absorb Spirit Sphere 1 | Buff on you: +20% critical, your SP stops recovering on its own for 180s. | 5 |
| Asura Strike Requires: Fury 3, Throw Spirit Sphere 3 | 1800% weapon damage, ignores DEF, never misses, spends all SP, and your SP stops recovering on its own for 300s, spends 5 spirit spheres, needs Fury running. | 5 |
| Raging Quadruple Blow Requires: Raging Trifecta Blow 5 | 400% weapon damage over 4 hits, only right after Raging Trifecta Blow. | 5 |
| Raging Thrust Requires: Raging Quadruple Blow 3 | 540% weapon damage, spends 1 spirit sphere, only right after Raging Quadruple Blow. | 5 |
| Ki Translation | Spends a spirit sphere to hand a party member your ki: the SP this cast costs, plus 2 more per level you have. | 1 |
| Ki Explosion | 300% weapon damage, splashes 1 cell, knocks the target back 5 cells, a 70% chance to stun for 5s. | 1 |
Learnable, and not castable5
Still in development. This skill cannot be learned or cast in the current build.