Stalker

Stalker

Transcendent jobs FistDagger1hSwordBow

Skill tree

← Rogue

Skills32

Skills Effect Max level
First Aid Patches you up for 5% of your health. Once every 20s. 1
Double Attack Passive: 50% chance to strike twice with a Dagger. 10
Improve Dodge Passive: +15 FLEE. 10
Steal Steals an item from the target. 10
Hiding Requires: Steal 5 Vanishes when badly hurt. Monsters lose you, and it comes back out fighting. 10
Envenom 100% weapon damage, Poison property, -25% target DEF, for 60s. The status lands 50% of the time, not every cast. 10
Detoxify Requires: Envenom 3 Cures a party member who is poisoned. 1
Sand Attack 130% weapon damage, Earth property, blinds the target, which then sees only its own cell, for 30s. The status lands 20% of the time, not every cast. 1
Back Slide Leaps 5 cells back when hurt in melee. 1
Find Stone Picks up a stone to throw. Stone Fling needs one. 1
Stone Fling deals 50 damage, spends one Stone, so Find Stone needs a slot too, stuns the target, for 5s. The status lands 3% of the time, not every cast. 1
Sword Mastery Passive: +40 ATK with a Dagger / 1hSword. 10
Vulture's Eye Passive: +10 HIT, +9 bow range. 10
Double Strafe Requires: Vulture's Eye 10 190% weapon damage x2 hits. 10
Remove Trap Requires: Double Strafe 5 A trap nothing stepped on is picked back up when the wave ends, and one Trap comes back to you. 1
Gank Requires: Steal 1 A 20.5% chance to steal from whatever you hit with an ordinary attack. It does not work from a bow. 10
Mug Requires: Gank 4 Adds 10.0% to the chance to take gold from a monster; your DEX, LUK and how far you outlevel it decide the rest. The take is 8 to 10 times the monster's level. Each monster can be robbed of its gold only once. 10
Back Stab Requires: Mug 4 700% weapon damage, never misses, strikes from behind; the Rogue circles for the angle, from a bow it deals half as much. 10
Stalk Requires: Hiding 1 Lets you move while hidden, at 53% of your pace. Without it a hidden character cannot take a step at all, and each level buys back a little of the speed. 5
Sightless Mind Requires: Back Stab 2, Stalk 2 300% weapon damage, splashes 1 cell, a 25% chance to stun for 5s, a 25% chance to blind for 30s. 5
Divest Weapon Requires: Divest Armor 5 Debuff: -25% target ATK, for 135s. Lands 30% of the time, not every cast. 5
Divest Shield Requires: Divest Helm 5 Debuff: -15% target DEF, for 135s. Lands 30% of the time, not every cast. 5
Divest Armor Requires: Divest Shield 5 Debuff: -40% VIT, for 135s. Lands 30% of the time, not every cast. 5
Divest Helm Requires: Mug 2 Debuff: -40% INT, for 135s. Lands 30% of the time, not every cast. 5
Snatch Requires: Back Stab 4, Sightless Mind 5 250% weapon damage, 75% chance to drag the target away with you, only comes out below 50% health with 2 or more on you, unless the slot is set to always. 5
Haggle Passive: buy 25% cheaper. 5
Intimidate Requires: Snatch 5 Keeps a copy of the last skill that struck you, cast at up to level 10. The copy sits in its own slot, outside your auto-cast bar. 10
Close Confine Debuff: holds the target where it stands, and gives you +10 FLEE while the hold lasts, for 10s. 1
Stealth Requires: Hiding 5, Stalk 3 Buff on you: +15 FLEE, +8% attack speed, +80% movement speed for 10s. 5
Counter Instinct Requires: Divest Weapon 1 Buff on you: 45% chance to block for 300s. 5
Preserve Requires: Intimidate 10 Buff on you: +50 FLEE, +50% Bash damage for 600s. 1
Divest All Requires: Divest Weapon 5, Divest Shield 5, Divest Armor 5, Divest Helm 5 Debuff: -10% target DEF, -10% VIT, -10% INT, -12% target ATK, -18 target FLEE, for 135s. 5

Learnable, and not castable6

Still in development. This skill cannot be learned or cast in the current build.

Basic Skill Call Baby Scribble Piece Remover Slyness