Stalker
Stalker
Transcendent jobs FistDagger1hSwordBow
Skill tree
Skills32
| Skills | Effect | Max level |
|---|---|---|
| First Aid | Patches you up for 5% of your health. Once every 20s. | 1 |
| Double Attack | Passive: 50% chance to strike twice with a Dagger. | 10 |
| Improve Dodge | Passive: +15 FLEE. | 10 |
| Steal | Steals an item from the target. | 10 |
| Hiding Requires: Steal 5 | Vanishes when badly hurt. Monsters lose you, and it comes back out fighting. | 10 |
| Envenom | 100% weapon damage, Poison property, -25% target DEF, for 60s. The status lands 50% of the time, not every cast. | 10 |
| Detoxify Requires: Envenom 3 | Cures a party member who is poisoned. | 1 |
| Sand Attack | 130% weapon damage, Earth property, blinds the target, which then sees only its own cell, for 30s. The status lands 20% of the time, not every cast. | 1 |
| Back Slide | Leaps 5 cells back when hurt in melee. | 1 |
| Find Stone | Picks up a stone to throw. Stone Fling needs one. | 1 |
| Stone Fling | deals 50 damage, spends one Stone, so Find Stone needs a slot too, stuns the target, for 5s. The status lands 3% of the time, not every cast. | 1 |
| Sword Mastery | Passive: +40 ATK with a Dagger / 1hSword. | 10 |
| Vulture's Eye | Passive: +10 HIT, +9 bow range. | 10 |
| Double Strafe Requires: Vulture's Eye 10 | 190% weapon damage x2 hits. | 10 |
| Remove Trap Requires: Double Strafe 5 | A trap nothing stepped on is picked back up when the wave ends, and one Trap comes back to you. | 1 |
| Gank Requires: Steal 1 | A 20.5% chance to steal from whatever you hit with an ordinary attack. It does not work from a bow. | 10 |
| Mug Requires: Gank 4 | Adds 10.0% to the chance to take gold from a monster; your DEX, LUK and how far you outlevel it decide the rest. The take is 8 to 10 times the monster's level. Each monster can be robbed of its gold only once. | 10 |
| Back Stab Requires: Mug 4 | 700% weapon damage, never misses, strikes from behind; the Rogue circles for the angle, from a bow it deals half as much. | 10 |
| Stalk Requires: Hiding 1 | Lets you move while hidden, at 53% of your pace. Without it a hidden character cannot take a step at all, and each level buys back a little of the speed. | 5 |
| Sightless Mind Requires: Back Stab 2, Stalk 2 | 300% weapon damage, splashes 1 cell, a 25% chance to stun for 5s, a 25% chance to blind for 30s. | 5 |
| Divest Weapon Requires: Divest Armor 5 | Debuff: -25% target ATK, for 135s. Lands 30% of the time, not every cast. | 5 |
| Divest Shield Requires: Divest Helm 5 | Debuff: -15% target DEF, for 135s. Lands 30% of the time, not every cast. | 5 |
| Divest Armor Requires: Divest Shield 5 | Debuff: -40% VIT, for 135s. Lands 30% of the time, not every cast. | 5 |
| Divest Helm Requires: Mug 2 | Debuff: -40% INT, for 135s. Lands 30% of the time, not every cast. | 5 |
| Snatch Requires: Back Stab 4, Sightless Mind 5 | 250% weapon damage, 75% chance to drag the target away with you, only comes out below 50% health with 2 or more on you, unless the slot is set to always. | 5 |
| Haggle | Passive: buy 25% cheaper. | 5 |
| Intimidate Requires: Snatch 5 | Keeps a copy of the last skill that struck you, cast at up to level 10. The copy sits in its own slot, outside your auto-cast bar. | 10 |
| Close Confine | Debuff: holds the target where it stands, and gives you +10 FLEE while the hold lasts, for 10s. | 1 |
| Stealth Requires: Hiding 5, Stalk 3 | Buff on you: +15 FLEE, +8% attack speed, +80% movement speed for 10s. | 5 |
| Counter Instinct Requires: Divest Weapon 1 | Buff on you: 45% chance to block for 300s. | 5 |
| Preserve Requires: Intimidate 10 | Buff on you: +50 FLEE, +50% Bash damage for 600s. | 1 |
| Divest All Requires: Divest Weapon 5, Divest Shield 5, Divest Armor 5, Divest Helm 5 | Debuff: -10% target DEF, -10% VIT, -10% INT, -12% target ATK, -18 target FLEE, for 135s. | 5 |
Learnable, and not castable6
Still in development. This skill cannot be learned or cast in the current build.