Refining

The safe rung, and the rule that costs you a spare.

Past the safe rung a refine can fail, and a failure eats a spare copy of the item, not the item itself. Bring spares before you try.

armorsafe to +4

+ChanceGrants
+1 100% +0
+2 100% +1
+3 100% +2
+4 100% +2
+5 60% +3
+6 40% +4
+7 40% +4
+8 20% +5
+9 20% +6
+10 10% +7

weapon1safe to +7

+ChanceGrants
+1 100% +2
+2 100% +4
+3 100% +6
+4 100% +8
+5 100% +10
+6 100% +12
+7 100% +14
+8 60% +16
+9 40% +18
+10 20% +20

weapon2safe to +6

+ChanceGrants
+1 100% +3
+2 100% +6
+3 100% +9
+4 100% +12
+5 100% +15
+6 100% +18
+7 60% +21
+8 40% +24
+9 20% +27
+10 20% +30

weapon3safe to +5

+ChanceGrants
+1 100% +5
+2 100% +10
+3 100% +15
+4 100% +20
+5 100% +25
+6 60% +30
+7 50% +35
+8 20% +40
+9 20% +45
+10 20% +50

weapon4safe to +4

+ChanceGrants
+1 100% +7
+2 100% +14
+3 100% +21
+4 100% +28
+5 60% +35
+6 40% +42
+7 40% +49
+8 20% +56
+9 20% +63
+10 10% +70