Ancient Mummy

Gate 195 10 waves Wave-ten boss Ancient Mummy

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 692,780 -36,822
well equipped 3,094,060 -24,200

A gold figure in red is a LOSS, and it is measured, not a mistake: the party died more than it earned. Dying costs a slice of what you are carrying, so an under-equipped party can leave a ground poorer than it arrived. The same ground pays properly once the party can survive it.

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields1

Ancient Mummy Level 64 Wave-ten boss

What drops here7

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.

Item Chance Sells for
Yellow Herb 6.5% ×2.2 20Z
Rotten Bandage 0.44% ×2.2 175Z
Memento 0.18% ×2.2 300Z
Rough Oridecon 0.015% ×2.2 275Z
Rough Elunium 0.0100% ×2.2 325Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.