Archdam

Gate 123 Recommended Levels 123–125 10 waves Wave-ten boss Archdam

Enemies and rewards scale up to Level 125; this field stays replayable afterward.

Character XP at entry

Ordinary kill
17,491
Elite kill
88,250

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields3

Venatu Aliot Archdam Wave-ten boss

What drops here13

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Rusty Screw 37% ×2.2 267Z
Solid Iron Piece 14% ×2.2 1 of 3 421Z
Burnt Part 9.3% ×2.2 1 of 3 800Z
Steel 3.9% ×2.2 2 of 3 500Z
Crest Piece 4 1.4% ×2.2 1 of 3 2,500Z
Fragment 1.4% ×2.2 1 of 3 672Z
Elunium 1.1% ×2.2 550Z
Oridecon 1.0% ×2.2 1 of 3 550Z
Professional Cooking Kit 0.46% ×2.2 1 of 3 1,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.