Assaulter

Gate 88 10 waves Wave-ten boss Assaulter

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 606,558 165,988
well equipped 2,591,795 787,326

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Solider Level 70 Harpy Level 70 Assaulter Level 71 Wave-ten boss

What drops here16

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Turtle Shell 30% ×2.2 2 of 3 340Z
Yellow Herb 18% ×2.2 20Z
Harpy Feather 16% ×2.2 1 of 3 571Z
Zargon 8.4% ×2.2 2 of 3 240Z
Harpy Talon 8.2% ×2.2 1 of 3 605Z
Destroyed Armor 4.2% ×2.2 1 of 3 521Z
Old Shuriken 3.0% ×2.2 1 of 3 890Z
Stone Fragment 2.8% ×2.2 1 of 3 320Z
Honey 2.8% ×2.2 1 of 3 250Z
Broken Shell 0.21% ×2.2 1 of 3 450Z
Izidor 0.065% ×2.2 1 of 3 250Z
Old Blue Box 0.0035% ×2.2 1 of 3 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.