Deniro

Gate 27 10 waves Wave-ten boss Deniro

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 86,616 67,090
well equipped 147,687 114,126

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Piere Level 18 Aster Level 18 Deniro Level 19 Wave-ten boss

What drops here16

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Worm Peeling 62% ×2.2 2 of 3 26Z
Garlet 14% ×2.2 2 of 3 20Z
Sticky Mucus 7.9% ×2.2 35Z
Single Cell 3.9% ×2.2 1 of 3 23Z
Iron Ore 2.9% ×2.2 2 of 3 25Z
Yellow Herb 0.66% ×2.2 1 of 3 20Z
Apple 0.32% ×2.2 1 of 3 7Z
Rough Elunium 0.22% ×2.2 2 of 3 325Z
Zargon 0.20% ×2.2 1 of 3 240Z
Red Blood 0.18% ×2.2 1 of 3 500Z
Coral Reef 0.13% ×2.2 1 of 3 386Z
Wind of Verdure 0.099% ×2.2 1 of 3 500Z
Star Dust 0.045% ×2.2 2 of 3 750Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
Andre Card 10Z
First Class class-fit gear
Aster Card 10Z

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.