Drainliar

Gate 52 10 waves Wave-ten boss Drainliar

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 368,515 133,926
well equipped 549,146 231,420

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Stapo Level 23 Orc Warrior Level 24 Drainliar Level 24 Wave-ten boss

What drops here17

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Orcish Voucher 24% ×2.2 1 of 3 71Z
Wing of Red Bat 18% ×2.2 1 of 3 84Z
Tooth of Bat 11% ×2.2 1 of 3 17Z
Red Herb 3.5% ×2.2 1 of 3 9Z
Jellopy 3.2% ×2.2 1 of 3 3Z
Jubilee 3.2% ×2.2 1 of 3 16Z
Apple 3.2% ×2.2 1 of 3 7Z
Iron 0.56% ×2.2 1 of 3 50Z
Large Jellopy 0.27% ×2.2 1 of 3 420Z
Rough Oridecon 0.22% ×2.2 2 of 3 275Z
Emveretarcon 0.17% ×2.2 1 of 3 500Z
Sardonyx 0.058% ×2.2 1 of 3 3,000Z
Green Live 0.027% ×2.2 1 of 3 500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.