Driller

Gate 178 10 waves Wave-ten boss Driller

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 501,845 20,442
well equipped 1,788,145 247,672

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

High Orc Level 52 Raydric Archer Level 52 Driller Level 52 Wave-ten boss

What drops here16

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Orcish Voucher 24% ×2.2 1 of 3 71Z
Frill 13% ×2.2 1 of 3 125Z
Brigan 7.4% ×2.2 1 of 3 373Z
Yellow Gemstone 6.6% ×2.2 1 of 3 300Z
Sharp Arrow 6.5% ×2.2 1 of 3 10Z
Red Gemstone 6.0% ×2.2 1 of 3 300Z
Ogre Tooth 4.0% ×2.2 1 of 3 329Z
Yellow Herb 2.9% ×2.2 1 of 3 20Z
Zargon 2.1% ×2.2 1 of 3 240Z
Rough Oridecon 0.31% ×2.2 1 of 3 275Z
Elunium 0.17% ×2.2 1 of 3 550Z
Steel 0.14% ×2.2 1 of 3 500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.