Duneyrr

Gate 108 Recommended Levels 108–110 10 waves Wave-ten boss Duneyrr

Enemies and rewards scale up to Level 110; this field stays replayable afterward.

Character XP at entry

Ordinary kill
11,227
Elite kill
56,645

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields1

Duneyrr Wave-ten boss

What drops here4

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.

Item Chance Sells for
Carrot 50% ×2.2 7Z
Fur 40% ×2.2 352Z
Dark Piece 5.0% ×2.2 500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
Transcendent class-fit gear

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.