Dustiness

Gate 32 10 waves Wave-ten boss Dustiness

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 110,930 29,600
well equipped 206,014 88,842

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Horn Level 18 Martin Level 18 Dustiness Level 21 Wave-ten boss

What drops here17

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Shell 18% ×2.2 1 of 3 7Z
Moth Dust 9.5% ×2.2 1 of 3 69Z
Mole Whiskers 8.8% ×2.2 1 of 3 53Z
Horn 5.4% ×2.2 1 of 3 58Z
Red Herb 4.2% ×2.2 1 of 3 9Z
Insect Feeler 2.1% ×2.2 1 of 3 57Z
Moth Wings 0.53% ×2.2 1 of 3 100Z
Mole Claw 0.49% ×2.2 1 of 3 105Z
Green Live 0.078% ×2.2 1 of 3 500Z
Solid Shell 0.069% ×2.2 1 of 3 224Z
Emveretarcon 0.034% ×2.2 1 of 3 500Z
Battered Pot 0.032% ×2.2 1 of 3 10Z
Star Dust 0.011% ×2.2 1 of 3 750Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.