Elder

Gate 97 10 waves Wave-ten boss Elder

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 1,626,792 461,810
well equipped 2,782,206 717,714

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Ancient Mimic Level 60 Snowier Level 60 Elder Level 64 Wave-ten boss

What drops here18

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Worn-out Magic Scroll 26% ×2.2 1 of 3 386Z
Glacial Heart 18% ×2.2 1 of 3 303Z
Key of Underground 11% ×2.2 1 of 3 50Z
Torn Magic Book 9.6% ×2.2 1 of 3 571Z
Torn Scroll 9.6% ×2.2 1 of 3 680Z
Ice Cubic 5.9% ×2.2 1 of 3 330Z
White Herb 1.6% ×2.2 1 of 3 60Z
Rough Elunium 0.59% ×2.2 1 of 3 325Z
Crystal Blue 0.59% ×2.2 1 of 3 500Z
Gift Box 0.29% ×2.2 1 of 3 500Z
Old Blue Box 0.18% ×2.2 1 of 3 5,000Z
Blue Herb 0.16% ×2.2 1 of 3 30Z
Old Card Album 0.0064% ×2.2 1 of 3 5,000Z
Old Purple Box 0.0059% ×2.2 1 of 3 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.