Enchanted Peach Tree

Gate 78 10 waves Wave-ten boss Enchanted Peach Tree

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 613,508 109,060
well equipped 1,707,570 457,352

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields2

Merman Level 53 Enchanted Peach Tree Level 53 Wave-ten boss

What drops here14

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Solid Peach 18% ×2.2 1 of 2 200Z
Ancient Lips 5.2% ×2.2 1 of 2 500Z
Royal Jelly 4.2% ×2.2 1 of 2 3,500Z
Dead Branch 2.1% ×2.2 1 of 2 25Z
Lemon 1.9% ×2.2 1 of 2 30Z
Holy Water 1.5% ×2.2 1 of 2 10Z
Rough Oridecon 0.82% ×2.2 1 of 2 275Z
Banana Juice 0.51% ×2.2 1 of 2 10Z
Aquamarine 0.16% ×2.2 1 of 2 3,000Z
Mystic Frozen 0.14% ×2.2 1 of 2 1,500Z
Old Blue Box 0.021% ×2.2 1 of 2 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.