Ferus

Gate 99 10 waves Wave-ten boss Ferus

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 2,068,628 722,006
well equipped 5,239,518 1,719,560

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Shinobi Level 69 Ungoliant Level 69 Ferus Level 69 Wave-ten boss

What drops here18

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Fresh Fish 22% ×2.2 1 of 3 125Z
Broken Shuriken 21% ×2.2 1 of 3 235Z
Insect Leg 18% ×2.2 1 of 3 329Z
Dragon Scale 15% ×2.2 1 of 3 250Z
Ant Jaw 14% ×2.2 1 of 3 116Z
Fluorescent Liquid 9.8% ×2.2 1 of 3 356Z
Cyfar 8.6% ×2.2 1 of 3 386Z
Dark Mask 7.8% ×2.2 1 of 3 157Z
Peridot 5.9% ×2.2 1 of 3 1,500Z
Garnet 5.9% ×2.2 1 of 3 3,000Z
Dragon Canine 4.2% ×2.2 1 of 3 242Z
Green Bijou 3.8% ×2.2 1 of 3 443Z
Rainbow Shell 3.2% ×2.2 1 of 3 45Z
Great Nature 0.085% ×2.2 1 of 3 1,500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.