Gargoyle

Gate 170 10 waves Wave-ten boss Gargoyle

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 418,491 67,944
well equipped 1,052,802 244,282

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Sage Worm Level 43 Blazer Level 43 Gargoyle Level 48 Wave-ten boss

What drops here16

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Earthworm Peeling 9.7% ×2.2 1 of 3 98Z
White Herb 9.7% ×2.2 1 of 3 60Z
Burning Heart 9.5% ×2.2 1 of 3 462Z
Zargon 8.2% ×2.2 1 of 3 240Z
Mute Arrow 7.0% ×2.2 1 of 3 5Z
Live Coal 6.6% ×2.2 1 of 3 319Z
Worn Out Page 1.9% ×2.2 1 of 3 474Z
Little Evil Wing 1.1% ×2.2 1 of 3 1,000Z
Rough Elunium 0.50% ×2.2 1 of 3 325Z
Level 5 Fire Bolt 0.19% ×2.2 1 of 3 1,000Z
Level 5 Cold Bolt 0.19% ×2.2 1 of 3 1,000Z
Blue Potion 0.078% ×2.2 1 of 3 2,500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.