Giearth

Gate 104 10 waves Wave-ten boss Giearth

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 192,152 -19,388
well equipped 494,425 -10,418

A gold figure in red is a LOSS, and it is measured, not a mistake: the party died more than it earned. Dying costs a slice of what you are carrying, so an under-equipped party can leave a ground poorer than it arrived. The same ground pays properly once the party can survive it.

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Porcellio Level 28 Soldier Skeleton Level 29 Giearth Level 29 Wave-ten boss

What drops here17

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Jubilee 16% ×2.2 1 of 3 16Z
Single Cell 9.7% ×2.2 1 of 3 23Z
Insect Feeler 3.2% ×2.2 1 of 3 57Z
Red Herb 2.3% ×2.2 1 of 3 9Z
Elder Pixie's Moustache 0.19% ×2.2 1 of 3 116Z
Skel-Bone 0.18% ×2.2 1 of 3 116Z
Dew Laden Moss 0.0065% ×2.2 1 of 3 5Z
Coal 0.0053% ×2.2 1 of 3 250Z
Star Dust 0.0035% ×2.2 1 of 3 750Z
Rough Oridecon 0.0019% ×2.2 1 of 3 275Z
Great Nature 0.0011% ×2.2 1 of 3 1,500Z
Fluorescent Liquid 0.00097% ×2.2 1 of 3 356Z
Memento 0.00032% ×2.2 1 of 3 300Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.