Goblin

Gate 51 10 waves Wave-ten boss Goblin

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 188,677 47,910
well equipped 379,221 112,994

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Bigfoot Level 25 Pirate Skeleton Level 25 Goblin Level 25 Wave-ten boss

What drops here16

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Animal Skin 16% ×2.2 1 of 3 18Z
Scell 9.7% ×2.2 1 of 3 80Z
Bear's Footskin 9.0% ×2.2 1 of 3 87Z
Red Herb 6.3% ×2.2 1 of 3 9Z
Potato 4.9% ×2.2 1 of 3 7Z
Skel-Bone 3.0% ×2.2 1 of 3 116Z
Honey 0.45% ×2.2 1 of 3 250Z
Iron 0.29% ×2.2 1 of 3 50Z
Rough Oridecon 0.13% ×2.2 275Z
Puppet 0.080% ×2.2 1 of 3 500Z
Well-Dried Bone 0.020% ×2.2 1 of 3 5,000Z
Level 6 Cookbook 0.0050% ×2.2 1 of 3 500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.