Golem

Gate 45 10 waves Wave-ten boss Golem

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 150,403 90,034
well equipped 296,421 195,686

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Goblin Level 24 Rotar Zairo Level 25 Golem Level 25 Wave-ten boss

What drops here18

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Stone Heart 20% ×2.2 1 of 3 92Z
Scell 19% ×2.2 1 of 3 80Z
Garlet 18% ×2.2 1 of 3 20Z
Zargon 5.6% ×2.2 2 of 3 240Z
Red Herb 5.0% ×2.2 1 of 3 9Z
Cyfar 2.1% ×2.2 1 of 3 386Z
Steel 1.3% ×2.2 2 of 3 500Z
Iron 1.3% ×2.2 2 of 3 50Z
Large Jellopy 1.0% ×2.2 1 of 3 420Z
Yellow Herb 0.71% ×2.2 1 of 3 20Z
Coal 0.47% ×2.2 1 of 3 250Z
Yellow Gemstone 0.45% ×2.2 1 of 3 300Z
Rough Elunium 0.16% ×2.2 1 of 3 325Z
Oridecon 0.0021% ×2.2 1 of 3 550Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.