Hell Apocalypse

Gate 129 Recommended Levels 129–132 10 waves Wave-ten boss Hell Apocalypse

Enemies and rewards scale up to Level 132; this field stays replayable afterward.

Character XP at entry

Ordinary kill
20,885
Elite kill
105,374

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields3

Rhyncho Phylla Hell Apocalypse Wave-ten boss

What drops here11

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Fluorescent Liquid 65% ×2.2 2 of 3 356Z
Metal Fragment 35% ×2.2 1 of 3 537Z
Steel 35% ×2.2 1 of 3 500Z
Fragment 35% ×2.2 1 of 3 672Z
Cogwheel 35% ×2.2 1 of 3 756Z
Spiritual Crystal 1 32% ×2.2 1 of 3 525Z
Spiritual Crystal 2 32% ×2.2 1 of 3 525Z
Elunium 0.88% ×2.2 1 of 3 550Z
Karvodailnirol 0.81% ×2.2 1 of 3 200Z
Detrimindexta 0.81% ×2.2 1 of 3 200Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
Transcendent class-fit gear

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.