Jakk

Gate 136 10 waves Wave-ten boss Jakk

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 389,256 23,688
well equipped 1,195,601 172,474

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields2

Verit Level 38 Jakk Level 38 Wave-ten boss

What drops here12

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Jack o' Pumpkin 10% ×2.2 1 of 2 187Z
Immortal Heart 9.9% ×2.2 1 of 2 187Z
Pumpkin 5.1% ×2.2 1 of 2 7Z
White Herb 2.9% ×2.2 1 of 2 60Z
Zargon 1.8% ×2.2 240Z
Rotten Bandage 1.2% ×2.2 1 of 2 175Z
Elunium 0.036% ×2.2 1 of 2 550Z
Necklace of Oblivion 0.026% ×2.2 1 of 2 1Z
Armlet of Obedience 0.022% ×2.2 1 of 2 9,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
Transcendent class-fit gear
Verit Card 10Z
Jakk Card 10Z

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.