Luciola Vespa

Gate 100 Recommended Levels 100–119 10 waves Wave-ten boss Luciola Vespa

Enemies and rewards scale up to Level 119; this field stays replayable afterward.

Character XP at entry

Ordinary kill
8,862
Elite kill
44,713

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields2

Ancient Tree Luciola Vespa Wave-ten boss

What drops here11

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Worm Peeling 46% ×2.2 1 of 2 26Z
Bee Sting 46% ×2.2 1 of 2 16Z
Log 24% ×2.2 1 of 2 125Z
Solid Shell 15% ×2.2 1 of 2 224Z
Tough Vines 4.9% ×2.2 1 of 2 250Z
Huge Leaf 4.9% ×2.2 1 of 2 305Z
Honey 1.5% ×2.2 1 of 2 250Z
Royal Jelly 1.0% ×2.2 1 of 2 3,500Z
Wind of Verdure 0.82% ×2.2 1 of 2 500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.