Magmaring

Gate 149 10 waves Wave-ten boss Magmaring

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 341,622 70,594
well equipped 759,936 198,886

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Greatest General Level 40 Mime Monkey Level 40 Magmaring Level 40 Wave-ten boss

What drops here16

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Jellopy 23% ×2.2 1 of 3 3Z
Burning Heart 11% ×2.2 1 of 3 462Z
Brigan 7.0% ×2.2 1 of 3 373Z
Trunk 6.5% ×2.2 1 of 3 30Z
Empty Bottle 4.9% ×2.2 1 of 3 3Z
Apple 3.2% ×2.2 1 of 3 7Z
Sticky Mucus 1.3% ×2.2 1 of 3 35Z
Authoritative Badge 1.0% ×2.2 1 of 3 725Z
Yellow Herb 0.81% ×2.2 1 of 3 20Z
Level 3 Earth Spike 0.35% ×2.2 1 of 3 500Z
Rough Elunium 0.13% ×2.2 1 of 3 325Z
Unripe Apple 0.070% ×2.2 1 of 3 500Z
Poring Doll 0.017% ×2.2 1 of 3 900Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.