Megalith

Gate 160 10 waves Wave-ten boss Megalith

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 363,588 72,098
well equipped 965,075 244,726

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Nereid Level 40 Pest Level 40 Megalith Level 45 Wave-ten boss

What drops here18

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Earthworm Peeling 34% ×2.2 2 of 3 98Z
Cyfar 4.9% ×2.2 1 of 3 386Z
Stone 3.5% ×2.2 1 of 3
Rough Elunium 2.0% ×2.2 2 of 3 325Z
Red Gemstone 1.2% ×2.2 1 of 3 300Z
Brigan 0.98% ×2.2 1 of 3 373Z
Grape 0.81% ×2.2 1 of 3 100Z
Blue Herb 0.75% ×2.2 1 of 3 30Z
Rough Oridecon 0.57% ×2.2 1 of 3 275Z
Zargon 0.53% ×2.2 1 of 3 240Z
Elunium 0.51% ×2.2 2 of 3 550Z
Anodyne 0.49% ×2.2 1 of 3 1,000Z
Animal Gore 0.049% ×2.2 1 of 3 225Z
Old Purple Box 0.0053% ×2.2 1 of 3 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.