Metaller

Gate 37 10 waves Wave-ten boss Metaller

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 103,983 77,318
well equipped 191,605 164,718

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Elder Willow Level 20 Crab Level 20 Metaller Level 22 Wave-ten boss

What drops here18

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Resin 32% ×2.2 1 of 3 60Z
Grasshopper's Leg 23% ×2.2 1 of 3 18Z
Crab Shell 21% ×2.2 1 of 3 45Z
Shell 11% ×2.2 1 of 3 7Z
Nipper 5.8% ×2.2 1 of 3 57Z
Stone 2.3% ×2.2 1 of 3
Scell 1.7% ×2.2 1 of 3 80Z
Trunk 1.3% ×2.2 1 of 3 30Z
Rough Elunium 0.50% ×2.2 325Z
Red Blood 0.44% ×2.2 2 of 3 500Z
Level 3 Fire Bolt 0.38% ×2.2 1 of 3 500Z
Dead Branch 0.38% ×2.2 1 of 3 25Z
Singing Plant 0.083% ×2.2 1 of 3 250Z
Star Dust 0.050% ×2.2 1 of 3 750Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.