Old Stove

Gate 82 10 waves Wave-ten boss Old Stove

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 997,975 163,556
well equipped 3,314,846 588,258

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Photon Cannon Level 67 Mini Demon Level 68 Heater Level 68 Old Stove Level 68 Wave-ten boss

What drops here24

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Large Jellopy 7.9% ×2.2 1 of 4 420Z
Little Evil Horn 7.0% ×2.2 1 of 4 264Z
Turtle Shell 7.0% ×2.2 1 of 4 340Z
Used Iron Plate 6.6% ×2.2 1 of 4 512Z
Zargon 6.5% ×2.2 2 of 4 240Z
Burnt Tree 3.7% ×2.2 2 of 4 361Z
Iron Ore 2.7% ×2.2 1 of 4 25Z
Sticky Mucus 2.4% ×2.2 1 of 4 35Z
Battered Kettle 1.7% ×2.2 1 of 4 128Z
Sapphire 1.6% ×2.2 1 of 4 3,000Z
Iron 1.3% ×2.2 1 of 4 50Z
Broken Shell 1.2% ×2.2 1 of 4 450Z
Brigan 0.95% ×2.2 1 of 4 373Z
Little Evil Wing 0.71% ×2.2 1 of 4 1,000Z
Rough Elunium 0.25% ×2.2 1 of 4 325Z
Royal Jelly 0.22% ×2.2 1 of 4 3,500Z
Level 5 Fire Ball 0.16% ×2.2 1 of 4 1,000Z
Rusty Iron 0.13% ×2.2 1 of 4 50Z
Dead Branch 0.13% ×2.2 1 of 4 25Z
Hand of God 0.024% ×2.2 1 of 4 1Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.