Permeter

Gate 193 10 waves Wave-ten boss Permeter

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 894,162 177,904
well equipped 2,445,725 413,888

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Spring Rabbit Level 58 Grand Peco Level 58 Permeter Level 63 Wave-ten boss

What drops here22

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Green Herb 15% ×2.2 1 of 3 5Z
Peco Peco Feather 9.8% ×2.2 1 of 3 227Z
Turtle Shell 9.6% ×2.2 1 of 3 340Z
Red Herb 8.6% ×2.2 1 of 3 9Z
Feather 8.1% ×2.2 1 of 3 10Z
Brigan 7.0% ×2.2 1 of 3 373Z
Cyfar 5.0% ×2.2 1 of 3 386Z
Trunk 4.4% ×2.2 1 of 3 30Z
Zargon 2.7% ×2.2 1 of 3 240Z
Yellow Herb 2.6% ×2.2 1 of 3 20Z
White Herb 2.6% ×2.2 1 of 3 60Z
Wind of Verdure 2.0% ×2.2 1 of 3 500Z
Orange 1.0% ×2.2 1 of 3 150Z
Mastela Fruit 0.66% ×2.2 2 of 3 4,250Z
Blue Herb 0.65% ×2.2 1 of 3 30Z
Broken Shell 0.098% ×2.2 1 of 3 450Z
Anodyne 0.0022% ×2.2 1 of 3 1,000Z
Gold 0.0020% ×2.2 1 of 3 100,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.