Picky I

Gate 1 10 waves Wave-ten boss Picky

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 2,672 41,062
well equipped 3,334 52,496

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields4

Poring Level 1 Fabre Level 2 Lunatic Level 3 Picky Level 3 Wave-ten boss

What drops here21

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Feather of Birds 24% ×2.2 1 of 4 5Z
Apple 24% ×2.2 2 of 4 7Z
Clover 18% ×2.2 2 of 4 5Z
Feather 17% ×2.2 3 of 4 10Z
Jellopy 17% ×2.2 1 of 4 3Z
Fluff 16% ×2.2 1 of 4 4Z
Red Herb 9.3% ×2.2 2 of 4 9Z
Carrot 8.4% ×2.2 1 of 4 7Z
Empty Bottle 3.7% ×2.2 1 of 4 3Z
Sticky Mucus 3.1% ×2.2 1 of 4 35Z
Milk 2.5% ×2.2 1 of 4 12Z
Green Herb 1.7% ×2.2 1 of 4 5Z
Yellow Gemstone 0.42% ×2.2 1 of 4 300Z
Unripe Apple 0.15% ×2.2 1 of 4 500Z
Rainbow Carrot 0.15% ×2.2 1 of 4 1,250Z
Emerald 0.038% ×2.2 1 of 4 3,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.