Pitman

Gate 154 10 waves Wave-ten boss Pitman

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 443,661 102,528
well equipped 1,489,676 409,394

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Venomous Level 42 Novus Level 42 Pitman Level 43 Wave-ten boss

What drops here19

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Dust Pollutant 12% ×2.2 1 of 3 128Z
Green Herb 9.7% ×2.2 1 of 3 5Z
Old Pick 7.6% ×2.2 1 of 3 256Z
Bacillus 7.0% ×2.2 1 of 3 512Z
Toxic Gas 4.7% ×2.2 1 of 3 333Z
Poisonous Powder 3.2% ×2.2 1 of 3 80Z
Iron 2.8% ×2.2 1 of 3 50Z
Lantern 2.5% ×2.2 1 of 3 125Z
Cyfar 2.4% ×2.2 1 of 3 386Z
Dragon Scale 1.4% ×2.2 1 of 3 250Z
Used Iron Plate 1.3% ×2.2 1 of 3 512Z
Steel 1.3% ×2.2 1 of 3 500Z
Coal 0.25% ×2.2 1 of 3 250Z
Flashlight 0.20% ×2.2 1 of 3 512Z
Old Blue Box 0.0023% ×2.2 1 of 3 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.