Plasma

Gate 156 10 waves Wave-ten boss Plasma

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 324,704 -43,988
well equipped 869,154 -31,056

A gold figure in red is a LOSS, and it is measured, not a mistake: the party died more than it earned. Dying costs a slice of what you are carrying, so an under-equipped party can leave a ground poorer than it arrived. The same ground pays properly once the party can survive it.

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields2

Petite Level 44 Plasma Level 44 Wave-ten boss

What drops here14

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
White Herb 4.9% ×2.2 1 of 2 60Z
Scell 0.51% ×2.2 1 of 2 80Z
Dragon Canine 0.26% ×2.2 1 of 2 242Z
Zargon 0.073% ×2.2 1 of 2 240Z
Dragon Tail 0.015% ×2.2 1 of 2 600Z
Rough Oridecon 0.0068% ×2.2 1 of 2 275Z
Blue Gemstone 0.0051% ×2.2 1 of 2 300Z
Crystal Blue 0.0018% ×2.2 1 of 2 500Z
Aloevera 0.00073% ×2.2 1 of 2 750Z
Gift Box 0.00051% ×2.2 1 of 2 500Z
2carat Diamond 0.00010% ×2.2 1 of 2 12,500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.