Quve

Gate 61 10 waves Wave-ten boss Quve

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 114,983 14,602
well equipped 385,452 138,376

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Lude Level 36 Holden Level 36 Quve Level 40 Wave-ten boss

What drops here15

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Ectoplasm 9.9% ×2.2 2 of 3 161Z
Mole Whiskers 4.2% ×2.2 1 of 3 53Z
Mole Claw 4.2% ×2.2 1 of 3 105Z
Fly Wing 3.5% ×2.2 1 of 3 30Z
Piece of Black Cloth 2.9% ×2.2 1 of 3 263Z
Pumpkin Lantern 2.7% ×2.2 1 of 3 243Z
Fabric 0.83% ×2.2 1 of 3 153Z
Poisonous Powder 0.090% ×2.2 1 of 3 80Z
Level 3 Heal 0.083% ×2.2 1 of 3 1,000Z
Rough Oridecon 0.0090% ×2.2 1 of 3 275Z
Rough Elunium 0.0083% ×2.2 1 of 3 325Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.