Tamruan

Gate 74 10 waves Wave-ten boss Tamruan

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 291,697 77,568
well equipped 1,601,622 535,116

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Kraben Level 50 Obsidian Level 50 Tamruan Level 52 Wave-ten boss

What drops here17

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Tassel 12% ×2.2 1 of 3 399Z
Straw Basket 11% ×2.2 1 of 3 316Z
Milk 9.7% ×2.2 1 of 3 12Z
Zargon 7.7% ×2.2 1 of 3 240Z
Destroyed Armor 7.2% ×2.2 1 of 3 521Z
Dark Crystal Fragment 6.6% ×2.2 1 of 3 211Z
Red Chile 3.2% ×2.2 1 of 3 10Z
Aloe Leaflet 2.2% ×2.2 1 of 3 180Z
1carat Diamond 1.1% ×2.2 1 of 3 5,000Z
Coal 1.1% ×2.2 1 of 3 250Z
Steel 1.1% ×2.2 1 of 3 500Z
Elunium 0.11% ×2.2 1 of 3 550Z
Old Blue Box 0.022% ×2.2 1 of 3 5,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.