The Paper

Gate 75 10 waves Wave-ten boss The Paper

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 407,816 71,102
well equipped 1,579,974 424,936

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Geographer Level 56 Demon Pungus Level 56 The Paper Level 56 Wave-ten boss

What drops here15

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Maneater Blossom 13% ×2.2 1 of 3 98Z
Maneater Root 11% ×2.2 1 of 3 104Z
Slick Paper 11% ×2.2 1 of 3 353Z
Witched Starsand 10% ×2.2 1 of 3 242Z
Mould Powder 9.4% ×2.2 1 of 3 233Z
Bacillus 8.4% ×2.2 1 of 3 512Z
Yellow Gemstone 8.0% ×2.2 1 of 3 300Z
Sharp Paper 7.1% ×2.2 1 of 3 453Z
Green Herb 7.0% ×2.2 1 of 3 5Z
Yellow Herb 6.3% ×2.2 1 of 3 20Z
Level 5 Heal 0.21% ×2.2 1 of 3 1,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.