Yao Jun

Gate 84 10 waves Wave-ten boss Yao Jun

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 796,532 175,268
well equipped 2,221,815 485,554

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields2

Zhu Po Long Level 54 Yao Jun Level 56 Wave-ten boss

What drops here12

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Yarn 15% ×2.2 1 of 2 50Z
Denture from Dragon Mask 11% ×2.2 1 of 2 218Z
Brigan 10% ×2.2 1 of 2 373Z
Dragon Horn 7.4% ×2.2 1 of 2 272Z
Dragon Scale 2.5% ×2.2 1 of 2 250Z
Little Ghost Doll 2.0% ×2.2 1 of 2 605Z
Munak Doll 0.78% ×2.2 1 of 2 4,450Z
Amulet 0.51% ×2.2 1 of 2 50Z
Elunium 0.026% ×2.2 1 of 2 550Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.