Great Nature
Material Sells for 1,500Z Used in 5
Great Nature falls most often at Sleeper, at 0.87% per kill there.
- Sells for
- 1,500Z
- Weight
- 30
- Droppers
- 11
- Fielded in
- 11
Historical farming sample
About 58 an hour at Sleeper, on the best route measured. (measured higher-level party, on Hell) · sample party Level 92
This sample used previous encounter levels, difficulty scaling or crowd counts. Its rate is not an estimate for the current hunt.
Played, not estimated: a party of three, five runs of twelve minutes each, on the ground that yields the most. Your own rate moves with your party and the ground you pick.
Where to hunt for it11
Every chance is the real one: what the game rolls on that ground after its own multipliers. The bar compares the grounds below to each other.
Sleeper Gate 166 0.87% per kill ×2.2 Sleeper 3.2% 1 of 4
Ancient Worm Gate 197 0.15% per kill ×2.2 Caterpillar 0.31% 1 of 2
Nine Tail Gate 72 0.13% per kill ×2.2 Knocker 0.27% 1 of 2
Whisper Gate 55 0.093% per kill ×2.2 Sandman 0.19% 1 of 2
Ferus Gate 99 0.085% per kill ×2.2 Ferus 0.24% 1 of 3
Gig Gate 187 0.055% per kill ×2.2 Stalactic Golem 0.11% 1 of 2
Minorous Gate 180 0.044% per kill ×2.2 Mi Gao 0.091% 1 of 2
Dullahan Gate 160 0.025% per kill ×2.2 Arclouze 0.10% 1 of 4
Sting Gate 191 0.016% per kill ×2.2 Sting 0.044% 1 of 3
Giearth Gate 104 0.0011% per kill ×2.2 Giearth 0.0030% 1 of 3
Stem Worm Gate 146 0.00026% per kill ×2.2 Stem Worm 0.00050% 1 of 2