Duneyrr
Level 107 Element Earth 3 Race Demihuman Size Medium
Live Duneyrr encounter: Normal difficulty, solo, at entry Level 108. Its combat sheet scales through Level 110.
What to hit it withA weapon with no element deals Neutral damage
Takes more from Fire 200%
Shrugs off Ghost 50%
Undead 50%
Earth 0%
Wind 0%
Stats
What it hits like
- Level
- 107
- HP
- 12,493
- Attack
- 7,034–8,598
- Defense
- 39
- MDEF
- 35
- Swings every
- 0.67s
- Reach
- 1
Attributes
STR1
AGI60
VIT45
INT89
DEX105
LUK15
What it pays
- Experience
- 11,227
As a wave-ten elitethe same monster, promoted, at Normal
What the elite hits like
- Called
- Elite Duneyrr
- HP
- 114,380
- Attack
- 9,496–11,606
- Experience
- 56,645
Fielded in1
Drops from Duneyrr6
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. Every monster in this build is fielded on one ground, so this is the chance on the ground it is met on. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.
| Item | Chance | Sells for |
|---|---|---|
| Carrot | 50% | 7Z |
| Fur | 40% | 352Z |
| Dark Piece | 5.0% | 500Z |
Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.
| Item | Sells for |
|---|---|
| Transcendent class-fit gear | – |