Duneyrr

Level 107 Element Earth 3 Race Demihuman Size Medium

Live Duneyrr encounter: Normal difficulty, solo, at entry Level 108. Its combat sheet scales through Level 110.

What to hit it withA weapon with no element deals Neutral damage

Takes more from Fire 200%
Shrugs off Ghost 50% Undead 50% Earth 0% Wind 0%

Stats

What it hits like

Level
107
HP
12,493
Attack
7,034–8,598
Defense
39
MDEF
35
Swings every
0.67s
Reach
1

Attributes

STR1
AGI60
VIT45
INT89
DEX105
LUK15

What it pays

Experience
11,227

As a wave-ten elitethe same monster, promoted, at Normal

What the elite hits like

Called
Elite Duneyrr
HP
114,380
Attack
9,496–11,606
Experience
56,645

Fielded in1

Duneyrr Gate 108 1 monster Wave-ten boss

Drops from Duneyrr6

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. Every monster in this build is fielded on one ground, so this is the chance on the ground it is met on. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.

Item Chance Sells for
Carrot 50% ×2.2 7Z
Fur 40% ×2.2 352Z
Dark Piece 5.0% ×2.2 500Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
Transcendent class-fit gear