Nine Tail
Level 51 Element Fire 3 Race Brute Size Medium
What to hit it withA weapon with no element deals Neutral damage
Takes more from Water 200%
Shrugs off Ghost 50%
Undead 50%
Earth 0%
Fire -25%
Stats
What it hits like
- Level
- 51
- HP
- 7,766
- Attack
- 610–734
- Defense
- 10
- MDEF
- 25
- Swings every
- 0.84s
- Reach
- 1
Attributes
STR1
AGI80
VIT46
INT1
DEX74
LUK85
What it pays
- Experience
- 2,812
As a wave-ten elitethe same monster, promoted, at Normal
What the elite hits like
- Called
- Elite Nine Tail
- HP
- 35,221
- Attack
- 1,128–1,378
- Experience
- 16,872
Fielded in1
Drops from Nine Tail8
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. Every monster in this build is fielded on one ground, so this is the chance on the ground it is met on. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.
| Item | Chance | Sells for |
|---|---|---|
| Nine Tails | 42% | 325Z |
| Glass Bead | 1.8% | 700Z |
| Old Blue Box | 0.90% | 5,000Z |
| Dead Branch | 1.0% | 25Z |
| Royal Jelly | 2.2% | 3,500Z |
| Panacea | 3.1% | 250Z |
| Rough Oridecon | 0.90% | 275Z |
| Item | Sells for |
|---|---|
| Nine Tail Card | 10Z |