Runaway Dandelion Member
Level 90 Element Shadow 1 Race Demihuman Size Medium
Live Runaway Dandelion Member encounter: Normal difficulty, solo, at entry Level 176. Its combat sheet scales through Level 179.
What to hit it withA weapon with no element deals Neutral damage
Takes more from Holy 125%
Shrugs off Ghost 75%
Poison 50%
Shadow 0%
Undead 0%
Stats
What it hits like
- Level
- 90
- HP
- 29,343
- Attack
- 40,582–49,600
- Defense
- 25
- MDEF
- 35
- Swings every
- 1.77s
- Reach
- 1
Attributes
STR1
AGI66
VIT66
INT45
DEX88
LUK66
What it pays
- Experience
- 83,787
As a wave-ten elitethe same monster, promoted, at Normal
What the elite hits like
- Called
- Elite Runaway Dandelion Member
- HP
- 264,749
- Attack
- 54,786–66,960
- Experience
- 422,743
Fielded in1
Drops from Runaway Dandelion Member10
Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. Every monster in this build is fielded on one ground, so this is the chance on the ground it is met on. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.
| Item | Chance | Sells for |
|---|---|---|
| Old Frying Pan | 50% | 98Z |
| Fresh Fish | 5.0% | 125Z |
| Spoon Stub | 20% | 1,250Z |
| Edible Mushroom | 30% | 20Z |
| Outdoor Cooking Kit | 5.0% | 250Z |
| Green Herb | 50% | 5Z |
| Piece of Egg Shell | 30% | 84Z |
| Tree Root | 20% | 6Z |
Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.
| Item | Sells for |
|---|---|
| High end-game class-fit gear | – |