Runaway Dandelion Member

Level 90 Element Shadow 1 Race Demihuman Size Medium

Live Runaway Dandelion Member encounter: Normal difficulty, solo, at entry Level 176. Its combat sheet scales through Level 179.

What to hit it withA weapon with no element deals Neutral damage

Takes more from Holy 125%
Shrugs off Ghost 75% Poison 50% Shadow 0% Undead 0%

Stats

What it hits like

Level
90
HP
29,343
Attack
40,582–49,600
Defense
25
MDEF
35
Swings every
1.77s
Reach
1

Attributes

STR1
AGI66
VIT66
INT45
DEX88
LUK66

What it pays

Experience
83,787

As a wave-ten elitethe same monster, promoted, at Normal

What the elite hits like

Called
Elite Runaway Dandelion Member
HP
264,749
Attack
54,786–66,960
Experience
422,743

Fielded in1

Runaway Dandelion Member Gate 176 1 monster Wave-ten boss

Drops from Runaway Dandelion Member10

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. Every monster in this build is fielded on one ground, so this is the chance on the ground it is met on. The dimmed chances are thinned: valuable loot is rolled less often than its table prints.

Item Chance Sells for
Old Frying Pan 50% ×2.2 98Z
Fresh Fish 5.0% ×2.2 125Z
Spoon Stub 20% ×2.2 1,250Z
Edible Mushroom 30% ×2.2 20Z
Outdoor Cooking Kit 5.0% ×2.2 250Z
Green Herb 50% ×2.2 5Z
Piece of Egg Shell 30% ×2.2 84Z
Tree Root 20% ×2.2 6Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

Item Sells for
High end-game class-fit gear