Elimination
When every primary fighter on one side is down, the other side wins immediately.
Your three-character arena lineup against theirs. No Relics, no live commands, no respawns: the last team standing wins.
Ranked or friendlyAttacks, skills, movement, cards, equipment, consumables, and summons all use the normal combat engine.
When every primary fighter on one side is down, the other side wins immediately.
If both teams survive, the side with the larger remaining health share wins. An exact tie is a draw.
Pick three owned level-40+ characters from your roster.
Save their mirrored starting cells to protect a back line or open aggressively.
Equipment, cards, skills, standing distance, and supplies decide what each fighter does.
Once the gate opens, both squads execute automatically until the verdict.
Damage rises symmetrically from 1:30 onward and reaches ×2 before the horn. Healing does not receive that multiplier.
Matched opponent, ladder standing, PvP rewards, tokens, experience, and ranked history.
Invite a specific online player from the Duel page or their chat name. They must accept. Rating and rewards never move.