Straight team elimination

Classic Duel

Your three-character arena lineup against theirs. No Relics, no live commands, no respawns: the last team standing wins.

Ranked or friendly
full lineup
3v3
hard cap
2:00
arena HP pool
×4
respawns
0

One fight, no side objectiveYour formation enters exactly as saved

Attacks, skills, movement, cards, equipment, consumables, and summons all use the normal combat engine.

How the duel is decidedUsually by elimination, always inside two minutes.

Primary rule

Elimination

When every primary fighter on one side is down, the other side wins immediately.

2:00

The horn

If both teams survive, the side with the larger remaining health share wins. An exact tie is a draw.

What you control before it startsClassic Duel is a build check, not a manual-action mode.

  1. 01

    Lineup

    Pick three owned level-40+ characters from your roster.

  2. 02

    Formation

    Save their mirrored starting cells to protect a back line or open aggressively.

  3. 03

    Builds

    Equipment, cards, skills, standing distance, and supplies decide what each fighter does.

  4. 04

    Watch

    Once the gate opens, both squads execute automatically until the verdict.

The last 30 seconds

Fatigue breaks stalemates

Damage rises symmetrically from 1:30 onward and reaches ×2 before the horn. Healing does not receive that multiplier.

1:30×20:00

Choose how to challengeSame combat rules, different stakes.

Competitive

Ranked queue

Matched opponent, ladder standing, PvP rewards, tokens, experience, and ranked history.

No rewards

Friendly invite

Invite a specific online player from the Duel page or their chat name. They must accept. Rating and rewards never move.

Compare both PvP modes