Blacksmith

Forges weapons and swings enormous axes.

Second jobs FistDagger1hSword1hAxe2hAxeMace2hMace

Skill tree

← Merchant Becomes Whitesmith →

Skills29

Skills Effect Max level
First Aid Patches you up for 5% of your health. Once every 20s. 1
Discount Passive: buy 24% cheaper. 10
Overcharge Requires: Discount 3 Passive: sell for 24% more. 10
Pushcart Lets you buy a cart from the Guild Quartermaster. The cart adds 10 inventory slots for the whole roster, one a level, and is what arms Cart Revolution. 10
Mammonite 600% weapon damage. 10
Cart Revolution 150% weapon damage, splashing, knocks the target back 2 cells, always Neutral whatever the weapon. A cart from the Guild Quartermaster makes it read your loot pouch: one point more for each 1% of it that is full, up to 250%. 1
Crazy Uproar Buff on you: +4 STR for 300s. 1
Iron Tempering +1.25% success at the Refine Master, on any piece 5
Steel Tempering Requires: Iron Tempering 1 +1.25% success at the Refine Master, on any piece 5
Enchanted Stone Craft Requires: Iron Tempering 1 +2.5% success at the Refine Master, on armour 5
Oridecon Research Requires: Enchanted Stone Craft 1 +2.5% success at the Refine Master, on weapons of level 3 and above 5
Smith Dagger +2.5% success at the Refine Master, on Dagger 3
Smith Sword Requires: Smith Dagger 1 +2.5% success at the Refine Master, on 1hSword 3
Smith Two-handed Sword Requires: Smith Sword 1 +2.5% success at the Refine Master, on 2hSword 3
Smith Axe Requires: Smith Sword 2 +2.5% success at the Refine Master, on 1hAxe / 2hAxe 3
Smith Mace Requires: Smith Knucklebrace 1 +2.5% success at the Refine Master, on Mace / 2hMace 3
Smith Knucklebrace Requires: Smith Dagger 1 +2.5% success at the Refine Master, on Knuckle / Fist 3
Smith Spear Requires: Smith Dagger 2 +2.5% success at the Refine Master, on 1hSpear / 2hSpear 3
Hilt Binding Passive: +1 STR, +8 ATK. 1
Ore Discovery Requires: Steel Tempering 1, Hilt Binding 1 a 0.13% chance of an extra ore from anything the party kills 1
Weaponry Research Requires: Hilt Binding 1 Passive: +20 ATK, +20 HIT, +20% chance to hit, +5% success at the Refine Master, on any piece. 10
Skin Tempering Passive: +5% Neutral resistance, +25% Fire resistance. 5
Hammer Fall Debuff: stuns the target, for 5s. Lands 70% of the time, not every cast. 5
Adrenaline Rush Requires: Hammer Fall 2 Buff on party members holding a 1hAxe / 2hAxe / Mace: +30% attack speed, (the rest of the party gets +20% attack speed) for 150s. 5
Weapon Perfection Requires: Weaponry Research 2, Adrenaline Rush 2 Buff on the party: ignores the size chart for 50s. 5
Power-Thrust Requires: Adrenaline Rush 3 Buff on the party: +25% attack power, (the rest of the party gets +5% attack power) for 100s. 5
Maximize Power Requires: Weapon Perfection 3, Power-Thrust 2 Buff on you: weapon always rolls maximum. Holds while it drains 1 SP every 5s. 5
Unfair Trick Mammonite costs 10% less to cast 1
Advanced Adrenaline Rush Requires: Adrenaline Rush 5 Buff on the party: +30% attack speed, (the rest of the party gets +20% attack speed) for 150s. 1

Learnable, and not castable10

Still in development. This skill cannot be learned or cast in the current build.

Basic Skill Call Baby Enlarge Weight Limit Item Appraisal Vending Change Cart Open Buying Store Decorate Cart Weapon Repair Greed