Hunter

Traps, falcons, and Double Strafe. The classic DPS.

Second jobs FistDaggerBow

Skill tree

← Archer Becomes Sniper →

Skills25

Skills Effect Max level
First Aid Patches you up for 5% of your health. Once every 20s. 1
Owl's Eye Passive: +10 DEX. 10
Vulture's Eye Requires: Owl's Eye 3 Passive: +10 HIT, +9 bow range. 10
Improve Concentration Requires: Vulture's Eye 1 Buff on you: +12% AGI, +12% DEX for 240s. 10
Double Strafe 190% weapon damage x2 hits. 10
Arrow Shower Requires: Double Strafe 5 125% weapon damage, splashes 2 cells, knocks the target back 2 cells. 10
Arrow Repel 150% weapon damage, knocks the target back 6 cells. 1
Skid Trap Lays a trap. It waits up to 60s, and springs on the first monster to touch it: makes it forget whoever it was fighting, knocks the target back 10 cells. 5
Land Mine Lays a trap. It waits up to 40s, and springs on the first monster to touch it: deals about 375 damage, Earth property, stuns the target for 5s (10% chance). 5
Ankle Snare Requires: Skid Trap 1 Lays a trap. It waits up to 50s, and springs on the first monster to touch it: holds the target where it stands for 20s, but only 6s against a boss, 10s on something with AGI 100. 5
Sandman Requires: Flasher 1 Lays a trap. It waits up to 30s, and springs on the first monster to touch it: splashes 2 cells, puts the target to sleep for 30s (90% chance), which any blow ends early. 5
Flasher Requires: Skid Trap 1 Lays a trap. It waits up to 30s, and catches the next 5 monsters to touch it: blinds the target, which then sees only its own cell for 30s. 5
Freezing Trap Requires: Flasher 1 Lays a trap. It waits up to 30s, and springs on the first monster to touch it: 100% weapon damage, Water property, splashes 1 cell, freezes the target, -50% target DEF, +25% MDEF for 15s, which any blow ends early. 5
Blast Mine Requires: Land Mine 1, Sandman 1, Freezing Trap 1 Lays a trap. It waits up to 5s, and springs on the first monster to touch it: deals about 250 damage, Wind property, splashes 1 cell. 5
Claymore Trap Requires: Blast Mine 1 Lays a trap. It waits up to 100s, and springs on the first monster to touch it: deals about 375 damage, Fire property, splashes 2 cells. 5
Remove Trap Requires: Land Mine 1 A trap nothing stepped on is picked back up when the wave ends, and one Trap comes back to you. 1
Talkie Box Requires: Remove Trap 1 Lays a trap. It waits up to 600s, and springs on the first monster to touch it: splashes 3 cells, confuses the target, it wanders instead of chasing for 20s. 1
Beast Bane Passive: +40 ATK vs Insect, +40 ATK vs Brute. 10
Falconry Mastery Requires: Beast Bane 1 Puts a falcon on your arm. Required for Blitz Beat, and the bird also strikes on its own during ordinary bow attacks, more often the more LUK you have. 1
Steel Crow Requires: Blitz Beat 5 Passive: +60 damage per hit of Blitz Beat. 10
Blitz Beat Requires: Falconry Mastery 1 Fixed damage, 5 hits, splashes 1 cell, never misses, needs Falconry Mastery learned. 5
Detect Requires: Improve Concentration 1, Falconry Mastery 1 Buff on the party: +12% HIT for 60s. 4
Spring Trap Requires: Remove Trap 1, Falconry Mastery 1 Your traps catch 4 monsters before they are spent, instead of one. 5
Phantasmic Arrow 150% weapon damage, knocks the target back 3 cells, flies your nocked arrow without spending it. 1
Beast Strafing Requires: Double Strafe 10 450% weapon damage x2 hits, hurts nothing but Brute and Insect, only right after Double Strafe. 1

Learnable, and not castable4

Still in development. This skill cannot be learned or cast in the current build.

Basic Skill Call Baby Arrow Crafting Shockwave Trap