Hunter
Traps, falcons, and Double Strafe. The classic DPS.
Second jobs FistDaggerBow
Skill tree
Skills25
| Skills | Effect | Max level |
|---|---|---|
| First Aid | Patches you up for 5% of your health. Once every 20s. | 1 |
| Owl's Eye | Passive: +10 DEX. | 10 |
| Vulture's Eye Requires: Owl's Eye 3 | Passive: +10 HIT, +9 bow range. | 10 |
| Improve Concentration Requires: Vulture's Eye 1 | Buff on you: +12% AGI, +12% DEX for 240s. | 10 |
| Double Strafe | 190% weapon damage x2 hits. | 10 |
| Arrow Shower Requires: Double Strafe 5 | 125% weapon damage, splashes 2 cells, knocks the target back 2 cells. | 10 |
| Arrow Repel | 150% weapon damage, knocks the target back 6 cells. | 1 |
| Skid Trap | Lays a trap. It waits up to 60s, and springs on the first monster to touch it: makes it forget whoever it was fighting, knocks the target back 10 cells. | 5 |
| Land Mine | Lays a trap. It waits up to 40s, and springs on the first monster to touch it: deals about 375 damage, Earth property, stuns the target for 5s (10% chance). | 5 |
| Ankle Snare Requires: Skid Trap 1 | Lays a trap. It waits up to 50s, and springs on the first monster to touch it: holds the target where it stands for 20s, but only 6s against a boss, 10s on something with AGI 100. | 5 |
| Sandman Requires: Flasher 1 | Lays a trap. It waits up to 30s, and springs on the first monster to touch it: splashes 2 cells, puts the target to sleep for 30s (90% chance), which any blow ends early. | 5 |
| Flasher Requires: Skid Trap 1 | Lays a trap. It waits up to 30s, and catches the next 5 monsters to touch it: blinds the target, which then sees only its own cell for 30s. | 5 |
| Freezing Trap Requires: Flasher 1 | Lays a trap. It waits up to 30s, and springs on the first monster to touch it: 100% weapon damage, Water property, splashes 1 cell, freezes the target, -50% target DEF, +25% MDEF for 15s, which any blow ends early. | 5 |
| Blast Mine Requires: Land Mine 1, Sandman 1, Freezing Trap 1 | Lays a trap. It waits up to 5s, and springs on the first monster to touch it: deals about 250 damage, Wind property, splashes 1 cell. | 5 |
| Claymore Trap Requires: Blast Mine 1 | Lays a trap. It waits up to 100s, and springs on the first monster to touch it: deals about 375 damage, Fire property, splashes 2 cells. | 5 |
| Remove Trap Requires: Land Mine 1 | A trap nothing stepped on is picked back up when the wave ends, and one Trap comes back to you. | 1 |
| Talkie Box Requires: Remove Trap 1 | Lays a trap. It waits up to 600s, and springs on the first monster to touch it: splashes 3 cells, confuses the target, it wanders instead of chasing for 20s. | 1 |
| Beast Bane | Passive: +40 ATK vs Insect, +40 ATK vs Brute. | 10 |
| Falconry Mastery Requires: Beast Bane 1 | Puts a falcon on your arm. Required for Blitz Beat, and the bird also strikes on its own during ordinary bow attacks, more often the more LUK you have. | 1 |
| Steel Crow Requires: Blitz Beat 5 | Passive: +60 damage per hit of Blitz Beat. | 10 |
| Blitz Beat Requires: Falconry Mastery 1 | Fixed damage, 5 hits, splashes 1 cell, never misses, needs Falconry Mastery learned. | 5 |
| Detect Requires: Improve Concentration 1, Falconry Mastery 1 | Buff on the party: +12% HIT for 60s. | 4 |
| Spring Trap Requires: Remove Trap 1, Falconry Mastery 1 | Your traps catch 4 monsters before they are spent, instead of one. | 5 |
| Phantasmic Arrow | 150% weapon damage, knocks the target back 3 cells, flies your nocked arrow without spending it. | 1 |
| Beast Strafing Requires: Double Strafe 10 | 450% weapon damage x2 hits, hurts nothing but Brute and Insect, only right after Double Strafe. | 1 |
Learnable, and not castable4
Still in development. This skill cannot be learned or cast in the current build.