Swordman

Heavy armour and the highest HP. Straightforward and durable.

First jobs FistDagger1hSword2hSword1hSpear2hSpear1hAxe2hAxeMace2hMace

Skill tree

← Novice Becomes Knight →Becomes Crusader →

Skills11

Skills Effect Max level
First Aid Patches you up for 5% of your health. Once every 20s. 1
Sword Mastery Passive: +40 ATK with a Dagger / 1hSword. 10
Two-Handed Sword Mastery Requires: Sword Mastery 1 Passive: +40 ATK with a 2hSword. 10
Increase HP Recovery Passive: +50 HP and +2% of max HP every 10s. 10
Bash 400% weapon damage, a 1% chance to stun for 5s. 10
Provoke Debuff: drags the target onto you and holds it there, -55% target DEF, +32% target ATK, for 30s. 10
Magnum Break Requires: Bash 5 300% weapon damage, Fire property, splashes 2 cells, knocks the target back 2 cells. 10
Endure Requires: Provoke 5 Buff on you: +10 MDEF for 37s. 10
Moving HP-Recovery Recovery never stops while you move. It never did here, so this adds nothing. 1
Fatal Blow Gives Bash a 50% chance to stun at level 10. No effect on its own. 1
Auto Berserk Below a quarter of your health: +32% ATK, -55% DEF, until you recover. 1

Learnable, and not castable2

Still in development. This skill cannot be learned or cast in the current build.

Basic Skill Call Baby