Swordman
Heavy armour and the highest HP. Straightforward and durable.
First jobs FistDagger1hSword2hSword1hSpear2hSpear1hAxe2hAxeMace2hMace
Skill tree
Skills11
| Skills | Effect | Max level |
|---|---|---|
| First Aid | Patches you up for 5% of your health. Once every 20s. | 1 |
| Sword Mastery | Passive: +40 ATK with a Dagger / 1hSword. | 10 |
| Two-Handed Sword Mastery Requires: Sword Mastery 1 | Passive: +40 ATK with a 2hSword. | 10 |
| Increase HP Recovery | Passive: +50 HP and +2% of max HP every 10s. | 10 |
| Bash | 400% weapon damage, a 1% chance to stun for 5s. | 10 |
| Provoke | Debuff: drags the target onto you and holds it there, -55% target DEF, +32% target ATK, for 30s. | 10 |
| Magnum Break Requires: Bash 5 | 300% weapon damage, Fire property, splashes 2 cells, knocks the target back 2 cells. | 10 |
| Endure Requires: Provoke 5 | Buff on you: +10 MDEF for 37s. | 10 |
| Moving HP-Recovery | Recovery never stops while you move. It never did here, so this adds nothing. | 1 |
| Fatal Blow | Gives Bash a 50% chance to stun at level 10. No effect on its own. | 1 |
| Auto Berserk | Below a quarter of your health: +32% ATK, -55% DEF, until you recover. | 1 |
Learnable, and not castable2
Still in development. This skill cannot be learned or cast in the current build.