Wizard

Storm Gust, Meteor Storm, Jupitel Thunder. Ends fights outright.

Second jobs FistDaggerStaff2hStaff

Skill tree

← Mage Becomes High_Wizard →

Skills27

Skills Effect Max level
First Aid Patches you up for 5% of your health. Once every 20s. 1
Increase SP Recovery Passive: +30 SP and +2% of max SP every 10s. 10
Sight Lights the ground around you for 10s. It grants nothing on its own: it is the state Sightrasher needs before it can be cast. 1
Napalm Beat 170% magic damage, Ghost property, splashes 1 cell. 10
Safety Wall Requires: Napalm Beat 7, Soul Strike 5 Buff on you: blocks 11 melee hits outright for 50s. 10
Soul Strike Requires: Napalm Beat 4 100% magic damage x5 hits, Ghost property. 10
Cold Bolt 100% magic damage x10 hits, Water property. 10
Frost Diver Requires: Cold Bolt 5 200% magic damage, Water property, -50% target DEF, +25% MDEF, freezes the target, for 30s. The status lands 65% of the time, not every cast. Any blow ends it early. 10
Stone Curse Debuff: -50% target DEF, +25% MDEF, turns the target to stone, for 5s. Lands 60% of the time, not every cast. Any blow ends it early. 10
Fire Ball Requires: Fire Bolt 4 170% magic damage, Fire property, splashes 2 cells. 10
Fire Wall Requires: Fire Ball 5, Sight 1 50% magic damage, Fire property, splashes 3 cells. 10
Fire Bolt 100% magic damage x10 hits, Fire property. 10
Lightning Bolt 100% magic damage x10 hits, Wind property. 10
Thunderstorm Requires: Lightning Bolt 4 80% magic damage x10 hits, Wind property, splashes 2 cells. 10
Energy Coat Wraps you in mana for 300s: every blow you take is cut by up to 30%, falling to 6% as your mana empties, and each one drains a little more of it. 1
Fire Pillar Requires: Fire Wall 1 240% magic damage over 12 hits, Fire property, holds the target where it stands, for 30s. 10
Sightrasher Requires: Lightning Bolt 1, Sight 1 300% magic damage, Fire property, splashes 7 cells, knocks the target back 5 cells, needs Sight running. 10
Meteor Storm Requires: Sightrasher 2, Thunderstorm 1 100% magic damage x5 hits, Fire property, stuns the target, for 7s. The status lands 30% of the time, not every cast. 10
Jupitel Thunder Requires: Napalm Beat 1, Lightning Bolt 1 100% magic damage x12 hits, Wind property, knocks the target back 7 cells. 10
Lord of Vermilion Requires: Thunderstorm 1, Jupitel Thunder 5 280% magic damage over 10 hits, Wind property, blinds the target, which then sees only its own cell, for 4s. The status lands 40% of the time, not every cast. 10
Water Ball Requires: Cold Bolt 1, Lightning Bolt 1 250% magic damage, Water property, splashes 2 cells. 5
Frost Nova 133% magic damage, Water property, -50% target DEF, +25% MDEF, freezes the target, for 15s. The status lands 83% of the time, not every cast. Any blow ends it early. 10
Storm Gust Requires: Frost Diver 1, Jupitel Thunder 3 500% magic damage, Water property, -50% target DEF, +25% MDEF, freezes the target, for 5s. Any blow ends it early. 10
Earth Spike Requires: Stone Curse 1 100% magic damage x5 hits, Earth property. 5
Heaven's Drive Requires: Earth Spike 3 100% magic damage x5 hits, Earth property, splashes 2 cells. 5
Quagmire Requires: Heaven's Drive 1 Debuff: -50 target FLEE, -50 target HIT, -25% target attack speed, slows the target, for 25s. 5
Sight Blaster A charge of light you carry for 120s. The next blow anything lands on you is answered with 100% of your magic, and the charge is spent. 1

Learnable, and not castable4

Still in development. This skill cannot be learned or cast in the current build.

Basic Skill Call Baby Ice Wall Sense