Class kit

The falcon, the cart, the two mounts and the homunculus: who may own one, what it costs, and how to switch it on.

Four things in this game are not bought and not found. They are issued. Each one asks twice: a skill point for the right to own it, and gold for the thing itself. The point is the larger cost, because a point spent here is a point not spent on damage, forever.

All four are issued at the Guild Quartermaster, in town. The counter serves the whole roster out of one wallet, so a Knight on the bench can collect its mount while an Assassin is leading, and it shows every good it stocks, including the ones no class of yours can take.

Read the complete combat-stat guide

Ten more inventory slots, and it is what makes Cart Revolution read your loot pouch.

160,000Z Needs Pushcart

After buying: Nothing to switch on. The slots appear in the shared inventory as soon as it is issued, and Cart Revolution starts reading how full your loot pouch is.

The slots arrive one per level of Push Cart, up to 10, and they widen the roster's shared bag: any member owning a cart widens it for everyone.

Falcon

Hunter · Sniper

Strikes on its own between your shots, and arms Blitz Beat.

340,000Z Needs Falconry Mastery

After buying: Nothing to summon, and nothing to dismiss. The bird rides your arm from here on, strikes by itself between bow shots at a rate set by LUK, and unlocks Blitz Beat on the skill bar.

Peco Peco

Knight

Faster on the road, slower to swing, and deadlier with a spear.

340,000Z Needs Peco Peco Riding

After buying: Mount it from the character window, in town. You can get back down there too.

Mounted you move 25% faster and swing 50% slower, and Cavalier Mastery gives 10% of that back a level, so five levels cancel it entirely. A spear hits harder from the saddle, and Brandish Spear can only be cast from it.

Grand Peco

Crusader

Faster on the road, slower to swing, and deadlier with a spear.

390,000Z Needs Peco Peco Riding

After buying: Mount it from the character window, in town. You can get back down there too.

Mounted you move 25% faster and swing 50% slower, and Cavalier Mastery gives 10% of that back a level, so five levels cancel it entirely. A spear hits harder from the saddle, and Brandish Spear can only be cast from it.

Homunculus Licence

Alchemist

The right to grow a homunculus that fights beside you.

390,000Z Needs Bioethics

After buying: Place the Embryo order on the Consumables page, then Call Homunculus does the rest.

The licence is the right, not the creature. One Embryo each time it is summoned, 20,000Z, at most 3 an hour. The order ships switched off. With no order, or no gold, the Alchemist fights alone and the log says why.

Choose one
  • Lif
  • Amistr
  • Filir
  • Vanilmirth

Nothing here is ever bought for you. Every purchase is a click in town, and applying a build equips a companion you already own, and it never buys one.