Acidus

Gate 143 Recommended Levels 143–145 10 waves Wave-ten boss Acidus

Enemies and rewards scale up to Level 145; this field stays replayable afterward.

Character XP at entry

Ordinary kill
31,590
Elite kill
159,386

Normal difficulty, solo, before personal XP bonuses. Party members share the XP pot. Higher encounter levels and difficulties change the reward.

Hourly income for the current encounter has not been measured yet. Historical lower-level rates are not shown as current estimates.

It fields3

Dragon Egg Ferus Acidus Wave-ten boss

What drops here21

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Dragon Canine 68% ×2.2 2 of 3 242Z
Dragon Scale 68% ×2.2 2 of 3 250Z
Blue Bijou 35% ×2.2 1 of 3 443Z
Dragon Skin 32% ×2.2 1 of 3 512Z
Red Bijou 32% ×2.2 1 of 3 443Z
Blue Potion 26% ×2.2 1 of 3 2,500Z
Strawberry 7.1% ×2.2 1 of 3 100Z
Rough Wind 3.5% ×2.2 1 of 3 1,500Z
Flame Heart 3.2% ×2.2 1 of 3 1,500Z
2carat Diamond 1.6% ×2.2 1 of 3 12,500Z
Garnet 1.6% ×2.2 1 of 3 3,000Z
Aquamarine 1.6% ×2.2 1 of 3 3,000Z
Topaz 1.6% ×2.2 1 of 3 3,000Z
Elunium 0.81% ×2.2 1 of 3 550Z
3carat Diamond 0.81% ×2.2 1 of 3 27,500Z
Blue Herb 0.53% ×2.2 1 of 3 30Z
Piece of Egg Shell 0.32% ×2.2 1 of 3 84Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.