Baby Hatii

Gate 81 10 waves Wave-ten boss Baby Hatii

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 546,061 138,454
well equipped 1,393,498 630,502

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Dragon Tail Level 61 Galapago Level 61 Baby Hatii Level 61 Wave-ten boss

What drops here20

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Cyfar 12% ×2.2 1 of 3 386Z
Yellow Herb 11% ×2.2 1 of 3 20Z
Ice Cubic 11% ×2.2 1 of 3 330Z
Wing of Dragonfly 10% ×2.2 1 of 3 260Z
Pinafore 6.2% ×2.2 1 of 3 480Z
Nursing Bottle 3.7% ×2.2 1 of 3 550Z
Orange 2.3% ×2.2 1 of 3 150Z
Solid Shell 1.8% ×2.2 1 of 3 224Z
Fly Wing 0.97% ×2.2 1 of 3 30Z
Round Shell 0.92% ×2.2 1 of 3 390Z
Butterfly Wing 0.34% ×2.2 1 of 3 150Z
Frozen Rose 0.25% ×2.2 1 of 3 17,500Z
Level 5 Frost Diver 0.25% ×2.2 1 of 3 1,000Z
Yggdrasil Leaf 0.23% ×2.2 1 of 3 2,000Z
Aloevera 0.23% ×2.2 1 of 3 750Z
Anodyne 0.23% ×2.2 1 of 3 1,000Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.