Breeze

Gate 69 10 waves Wave-ten boss Breeze

What an hour here pays

Party Experience / hour Gold / hour
in shop stock 390,939 73,168
well equipped 1,732,996 450,394

How these were measured. Played, not calculated: 30 minutes on Normal, 5 seeds, the median reported. A party of 3 (Knight, Priest, Wizard) at each ground's own gate level. Your own party, level and gear will move both figures. Measured September 16, 2026.

It fields3

Grove Level 54 Giant Spider Level 55 Breeze Level 56 Wave-ten boss

What drops here21

Every chance below is the real one: what the game rolls after its own multipliers, not the number printed in the table it came from. The dimmed chances are thinned: valuable loot is rolled less often than its table prints. A wave draws at random from the monsters listed above, so a chance here is per kill on the ground, and an item only some of them carry falls that much less often. The fraction beside a chance is how many carry it.

Item Chance Sells for
Cobweb 32% ×2.2 1 of 3 92Z
Aloe Leaflet 17% ×2.2 1 of 3 180Z
Bug Leg 14% ×2.2 1 of 3 215Z
Solid Shell 14% ×2.2 1 of 3 224Z
Reptile Tongue 11% ×2.2 1 of 3 70Z
Hinalle Leaflet 11% ×2.2 1 of 3 75Z
Cyfar 9.1% ×2.2 1 of 3 386Z
Round Shell 7.7% ×2.2 1 of 3 390Z
Monster's Feed 6.5% ×2.2 1 of 3 30Z
Panacea 5.1% ×2.2 1 of 3 250Z
Green Herb 3.2% ×2.2 1 of 3 5Z
Raccoon Leaf 1.8% ×2.2 1 of 3 53Z
Rough Elunium 1.6% ×2.2 1 of 3 325Z
Four Leaf Clover 0.12% ×2.2 1 of 3 40,000Z
Rough Wind 0.12% ×2.2 1 of 3 1,500Z
Aloevera 0.11% ×2.2 1 of 3 750Z
Dead Branch 0.035% ×2.2 1 of 3 25Z

Equipment pools below show the gear you can pursue on this ground, not a chance for each monster kill. More monsters do not multiply equipment-find frequency. Difficulty changes its grade and affix quality.

The four difficulties

Difficulty HP Attack Average monsters a clear Experience Loot
Normal ×1 ×1 38 ×1 ×1
Hard ×1.6 ×1.5 68.4 ×1.3 ×1.205
Nightmare ×2.2 ×2.1 98.8 ×1.95 ×1.818
Hell ×3 ×3 133 ×3.35 ×3

Totals include finale elites. Decimal totals are averages of integer monster rolls, not fractional enemies; tutorial events and summoned reinforcements are excluded.